Facebook agreed to buy VR tech Company Oculus Rift: Everyone is mad!!!!
Facebook is continuing its shopping spree of buy up tech companies. Yesterday they dropped $2 billion dollars to pick up Oculus Rift. The current pioneer in Virtual Reality; we got our hands on the dev kits of their VR tech and its awesome. But since Facebook made it known that it is going to be the parent company of Oculus Rift, a lot of people are quite pissed. SO with my good friend Juan Bagnell from Somegadgetguy.com we discuss the benefits and disadvantages of this purchase in the video below.
According to a Facebook post from Zuckerberg, he views Oculus Rift as a communication platform. The company and its 75 employees will operate independently from Facebook and continue their path of developing a platform for virtual reality games. (This, by the way, marks the third time Facebook has veered from its acqui-hire strategy of shutting down the companies it acquires — the other two are Instagram and WhatsApp.) But Facebook’s vision for Oculus is much bigger than games:
After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.
The team at Oculus echoed Zuckerberg’s sentiment in their own blog post:
At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, we’re culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.